Kingdom hearts chain of memories cards8/26/2023 The amount of time Riku can spend in Dark Mode is directly related to the amount of DP he has. When it reaches 30, he enters Dark Mode, giving him increased attack, speed, and allows him to use stronger versions of his sleights. As Riku performs certain actions in battle, his DP meter will rise. Max DPĭark Points are unlocked as a level up option after completing the events on B12F at the beginning of Reverse/Rebirth. AP increases appear at level 2, and every 3 levels afterwards (2, 5, 8, 11, etc.). Instead of increasing the capacity of his decks with Card Points, you can directly increase Riku's strength by leveling his Attack Power on level up. Additionally, he only has a handful of sleights, and does not learn more as the game progresses. Since Riku does not have the opportunity to edit his decks, you cannot increase his strength by using high-value cards. As with Sora, getting Riku to level 99 will max out all three of his leveling options. Riku behaves a bit differently regarding his level up rewards. From there I picked HP until 200 before starting to unlock sleights. When I ran through on Proud Mode, I picked CP every time until Sora reached level 30, which gave me 1000 CP. If there is a specific sleight you want to use in Proud Mode, wait until Sora is closer to the appropriate level, then start picking sleights until it unlocks. Building a large, strong deck as quickly as possible is crucial in this higher difficulty. Regarding Proud Mode, I recommend adjusting your priorities to CP > HP > Sleights. With a good deck, you should be able to avoid most damage, making HP increases the least useful. Increasing CP allows you to actually use those Sleights. Picking a new sleight each time it becomes available increases Sora's versatility in combat, and many of the late game Sleights are extremely powerful. I recommend the following outline for leveling Sora: Each option is usually a good one, at least until the late game. Leveling GuideĬhoosing what to pick on each level can be a bit daunting. More on this in the Re:CoM Sora's Sleights page later on in the walkthrough. Learning every Sleight as Sora will unlock an Achievement. Sora learns the final sleight at level 52. A new sleight is available at level 2, and every five levels thereafter (2, 7, 12, 17, etc.). SleightsĪt certain levels, Sora is offered the opportunity to learn a new sleight, a powerful combo that is stronger than his basic 3-hit combo. The CP limit starts at 275, and caps out at 1560. Each card has a base cost and the higher value versions of each card increase that cost. Max CPĬP, or Card Points, determines how many cards Sora can put in his decks. That means you can only pick the increase to HP 32 times before it is no longer an option. He starts with a value of 80, and caps out at 560. Sora Max HPĬhoosing this option increases Sora's HP by 15. By reaching level 99, Sora can max out all three of his stats. Instead, you are given three options to pick from: Max HP, Max CP, and Sleights. Unlike every other game in the series, Re: Chain of Memories does not apply predetermined bonuses when Sora levels up. You can also use the Bouncywild Enemy Card, which increases the range at which you can grab the gems. If your battle strategy is quick, you won't need to move around, and can simply rake in experience. At the end of battle, all experience gems on screen will automatically move to you, regardless of distance. There are two ways to mitigate this potential loss of experience. They only stay on the field for a short amount of time, which means it is possible to not earn experience from enemies if you aren't keeping an eye on the battle. You need to actively pick these gems up in order to earn the experience. Instead, each Heartless drops a number of gems, most often sapphires and rubies, with the occasional pearl thrown in from bosses. Experience GemsĮxperience is not awarded directly to Sora and Riku upon defeating an enemy. While this in many ways functions like most other games, there are a few differences that are better off being explained.
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